Robo Route
Snap command blocks together to make Robo walk, turn and jump, then press Go and watch it follow your program step by step. Twenty puzzles on four sky islands grow from simple paths to loops, loops inside loops, and your own reusable move. When Robo bonks into something, the game shows the block that went wrong so you can fix it and try again.
ages 6–10 · about 25 min · free to play
What you'll learn
- Putting steps in the right order (sequencing)
- Using a Repeat loop instead of writing the same steps again
- Making a reusable move (a function)
- Finding and fixing a mistake (debugging)