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the nerdi blog

learning STEM through play

Research-backed reading for parents and teachers on how children learn science, technology, engineering and math through games.

A comparison card titled ABCmouse vs Nerdi. On the left, colourful letter blocks reading A, B, C with ages 2–8, a broad early-learning path and 13,000+ activities. On the right, the Nerdi owl and the covers of Lantern Isle, Bridge Builders and Orbit Lab, with ages 4–12, hands-on STEM and reading, and 14 in-depth 3D games. ABCmouse vs Nerdi: which learning app fits your child? An honest comparison of ABCmouse and Nerdi: ages, subjects, how children learn, rewards, accounts and privacy, progress tracking, devices and price, and which one suits your child. Two children sit on a rug holding a glowing tablet. A 3D world spills out around them: a coral reef with fish being counted 1, 2, 3, a voxel garden of sunflowers, planets orbiting a sun, and a glowing circuit city. The benefits of learning STEM with immersive games What the research says about learning science, technology, engineering and math through immersive games: better learning and memory, number sense from short play, stronger spatial skills, and what makes a STEM game worth a child's time.